Collision Detectors

  1. Create a new collision detector.
  2. Selection vs World collision detector. This compares the selected geometry against the geometries in the 3D world.
  3. Added collision detectors. These detectors check collisions between A and B geometries.
  4. Detector on/off button.
  5. Remove detector.
  6. Properties:
    • Name Name of this collision detector.
    • Detect Collision
      • First Record the first detected collision.
      • All Record all cases of detected collisions.
    • Collision Tolerance Collision detection threshold distance.
    • Show Minimum Distance Show the minimum distance between collision.
    • Ignore Closest Nodes Ignore collisions between immediate nodes that make up a parent-child pair in a component.
    • Ignore Different Components Ignore collisions between nodes. Each node in different components that are attached together e.g. Gripper attached to Robot.
  7. A and B geometries for collision check. A and B can include a set of components from the 3D world.
  8. Add the selected component to A or B geometries.
  9. Material of the A or B geometries when the collision happens.
  10. Single component in the A or B geometries. It can be included or excluded from the check box.
  11. Node of a component. It can be included or excluded from the check box.

See also Detecting Collisions task.